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We should just cache any user-converted pins on the type promotion nodes and make sure to keep those types if they are valid. If they are invalid, then we can orphan them or something like that.
Result: The input pin is reset to a vector type, because the default value has not been changed.
Expected: The second input pin stays as a float type after the output is connected
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148571 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Created | Apr 7, 2022 |
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Resolved | Apr 25, 2024 |
Updated | Jul 1, 2024 |