Result: It breaks the connection that was made in step 3
Expected: It simply makes the connection to the != node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148572 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Fix Commit | 22690094 |
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Created | Apr 7, 2022 |
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Resolved | Oct 21, 2022 |
Updated | Oct 31, 2022 |