Import an Alembic file as SkeltalMesh with the 'create materials' option on, the material slot generated are all named as None, can we support naming them from the face set data?
To be specific, in the FAbcImporter::ImportAsSkeletalMesh method, can we modify the adding materials part as follow?
//SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true)); SkeletalMesh->GetMaterials().Add(FSkeletalMaterial(Material, true, false, FName(*MaterialName)));
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149340 in the post.
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Component | UE - Editor - Content Pipeline - USD |
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Affects Versions | 5.0 |
Target Fix | 5.3 |
Created | Apr 18, 2022 |
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Resolved | Mar 8, 2023 |
Updated | Apr 29, 2023 |