The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct.
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149381 in the post.
9 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.0 |
Target Fix | 5.6 |
Created | Apr 18, 2022 |
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Updated | Oct 16, 2024 |