When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent class until the Live Code is recompiled.
Repro Rate: 4/4
Results: Blueprint class loses scope of it's parent class and the C++ class disappears until Live Code is triggered again.
Expected: Live Code automatically compiles and the Blueprint & C++ class appears in the Content Browser.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149750 in the post.
4 |
Component | UE - Foundation - Cpp Tools - Live Coding |
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Affects Versions | 5.0 |
Created | Apr 20, 2022 |
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Updated | Oct 22, 2024 |