A pop can be heard when crossing the Air Absorption distance range while using an HPF.
From Slack: "I tracked it down to specifically the HPF – it's when the filter turns on, it jumps instantly to 20 hz, which is the clamped frequency, which is clearly wrong for HPF."
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1) Import the attached sound file to your project
2) Create a Sound Attenuation asset and set the values on Air Absorption as follows
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3) Add the Attenuation to the Sound Wave
4) Add the Sound Wave to a level
5) PIE
6) Move the camera towards and away from the sound
Expected Result:
There are no unexpected clicks or pops
Actual Result:
The HPF pops when the listener crosses the distance range for the air absorption
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149908 in the post.
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Component | UE - Audio - Spatialization |
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Affects Versions | 5.0 |
Created | Apr 21, 2022 |
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Resolved | Dec 18, 2024 |
Updated | Dec 18, 2024 |