Description

This is a regression.

Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion besides SourceCubemapAngle for example SkyDistanceThreshold.

Steps to Reproduce
  1. Create or open any project
  2. Create an Editor Utility Blueprint Actor
  3. Add a Sky Light component to the Actor
  4. Add a Float variable
  5. In the Construction Script connect a Set Editor Property node to the Construction Script execution node
  6. Connect a reference to the Sky Light component to Object input
  7. Connect the Float variable to the Property input
  8. Change the Property Name to 'SourceCubemapAngle'
  9. Compile and Save the actor
  10. Select the Float variable then change the value

Expected Results:
Value changes.

Actual Results:
Editor crashes with an Assertion

Assertion failed: !bActorIsBeingConstructed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 711] Actor construction is not reentrant
Callstack

Ensure:


Error: === Handled ensure: ===
Error: 
Error: Ensure condition failed: bAllowReconstruction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 250]
Error: Attempted to rerun construction scripts on an Actor that isn't fully constructed yet (EUW_Test_C /Engine/Transient.World_1:PersistentLevel.EUW_Test_C_0).
Error: Stack: 
Error: [Callstack] 0x00007ffe3e7c75fe UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:250]
Error: [Callstack] 0x00007ffe3ecb02bd UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:937]
Error: [Callstack] 0x00007ffe3edb8bcd UnrealEditor-Engine.dll!USceneComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:547]
Error: [Callstack] 0x00007ffe3ed5886e UnrealEditor-Engine.dll!ULightComponentBase::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp:209]
Error: [Callstack] 0x00007ffe3ee29e5a UnrealEditor-Engine.dll!USkyLightComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkyLightComponent.cpp:537]
Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471]
Error: [Callstack] 0x00007ffe3ecde706 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:976]
Error: [Callstack] 0x00007ffe3edb83ab UnrealEditor-Engine.dll!USceneComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:576]
Error: [Callstack] 0x00007ffe62c4b4fa UnrealEditor-CoreUObject.dll!PropertyAccessUtil::EmitPostChangeNotify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:570]
Error: [Callstack] 0x00007ffe62c39457 UnrealEditor-CoreUObject.dll!<lambda_98a66c7bc291b36fb738cff881236c3e>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:499]
Error: [Callstack] 0x00007ffe62c75944 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_DirectComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:487]
Error: [Callstack] 0x00007ffe62c75c91 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_InContainer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:454]
Error: [Callstack] 0x00007ffe62c75d80 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_Object() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:435]
Error: [Callstack] 0x00007ffe3f2366f8 UnrealEditor-Engine.dll!UKismetSystemLibrary::Generic_SetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:2955]
Error: [Callstack] 0x00007ffe3f268505 UnrealEditor-Engine.dll!UKismetSystemLibrary::execSetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:3042]
Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
Error: [Callstack] 0x00007ffe62c9d857 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
Error: [Callstack] 0x00007ffe62cb01e3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
Error: [Callstack] 0x00007ffe62ceca38 UnrealEditor-CoreUObject.dll!UObject::execLetBool() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2772]
Error: [Callstack] 0x00007ffe62cb2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
Error: [Callstack] 0x00007ffe62cb21b4 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
Error: [Callstack] 0x00007ffe62cb17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
Error: [Callstack] 0x00007ffe3e7c0244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030]
Error: [Callstack] 0x00007ffe3e7c0363 UnrealEditor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:904]
Error: [Callstack] 0x00007ffe3e79d8d0 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:820]
Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535]
Error: [Callstack] 0x00007ffe3e7bc30b UnrealEditor-Engine.dll!AActor::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorEditor.cpp:192]
Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471]
Error: [Callstack] 0x00007ffe62bfa9f7 UnrealEditor-CoreUObject.dll!UObject::PropagatePostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:550]
Error: [Callstack] 0x00007ffe62bf8453 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:438]
Error: [Callstack] 0x00007ffe37d59bc8 UnrealEditor-PropertyEditor.dll!<lambda_26e04bd0342f71366f726184797b7812>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2551]
Error: [Callstack] 0x00007ffe37e7606a UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2514]
Error: [Callstack] 0x00007ffe37e5c226 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:457]
Error: [Callstack] 0x00007ffe37e5c689 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:225]
Error: [Callstack] 0x00007ffe37e5c4c6 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:132]
Error: [Callstack] 0x00007ffe37ebfe2b UnrealEditor-PropertyEditor.dll!FPropertyHandleDouble::SetValue() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3539]
Error: [Callstack] 0x00007ffe37e9e4af UnrealEditor-PropertyEditor.dll!SPropertyEditorNumeric<double>::OnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorNumeric.h:545]
Error: [Callstack] 0x00007ffe37e173c6 UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<double>,1,void __cdecl(double),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
Error: [Callstack] 0x00007ffe37d8715a UnrealEditor-PropertyEditor.dll!SSpinBox<double>::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:967]
Error: [Callstack] 0x00007ffe37e945dd UnrealEditor-PropertyEditor.dll!SSpinBox<double>::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:641]
Error: [Callstack] 0x00007ffe6418395a UnrealEditor-Slate.dll!<lambda_381ac92374aaf077076fefbfc45410ea>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5232]
Error: [Callstack] 0x00007ffe64166d16 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_381ac92374aaf077076fefbfc45410ea> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
Error: [Callstack] 0x00007ffe641dfbba UnrealEditor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5240]
Error: [Callstack] 0x00007ffe641c9cf7 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5747]
Error: [Callstack] 0x00007ffe641bdb84 UnrealEditor-Slate.dll!FSlateApplication::OnRawMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5704]
Error: [Callstack] 0x00007ffea905a4c8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2230]
Error: [Callstack] 0x00007ffea9049247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
Error: [Callstack] 0x00007ffea905c8fe UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1237]
Error: [Callstack] 0x00007ffea90449a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b58de USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffe17bf66f2 InkObj.dll!UnknownFunction []
Error: [Callstack] 0x00007ffed8601028 atlthunk.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b5602 USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffea905e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
Error: [Callstack] 0x00007ff7ec487114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
Error: [Callstack] 0x00007ff7ec4a0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
Error: [Callstack] 0x00007ff7ec4a0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
Error: [Callstack] 0x00007ff7ec4a3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
Error: [Callstack] 0x00007ff7ec4b5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
Error: [Callstack] 0x00007ff7ec4b86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
Error: [Callstack] 0x00007ffee4287c24 KERNEL32.DLL!UnknownFunction []
Error: [Callstack] 0x00007ffee58ed721 ntdll.dll!UnknownFunction []

Assertion:

Error: === Critical error: ===
Error: 
Error: Assertion failed: !bActorIsBeingConstructed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp] [Line: 711] 
Error: Actor construction is not reentrant
Error: 
Error: 
Error: [Callstack] 0x00007ffe3e79d1a1 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:711]
Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535]
Error: [Callstack] 0x00007ffe3ecb02bd UnrealEditor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:937]
Error: [Callstack] 0x00007ffe3edb8bcd UnrealEditor-Engine.dll!USceneComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:547]
Error: [Callstack] 0x00007ffe3ed5886e UnrealEditor-Engine.dll!ULightComponentBase::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\LightComponent.cpp:209]
Error: [Callstack] 0x00007ffe3ee29e5a UnrealEditor-Engine.dll!USkyLightComponent::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SkyLightComponent.cpp:537]
Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471]
Error: [Callstack] 0x00007ffe3ecde706 UnrealEditor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:976]
Error: [Callstack] 0x00007ffe3edb83ab UnrealEditor-Engine.dll!USceneComponent::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:576]
Error: [Callstack] 0x00007ffe62c4b4fa UnrealEditor-CoreUObject.dll!PropertyAccessUtil::EmitPostChangeNotify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:570]
Error: [Callstack] 0x00007ffe62c39457 UnrealEditor-CoreUObject.dll!<lambda_98a66c7bc291b36fb738cff881236c3e>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:499]
Error: [Callstack] 0x00007ffe62c75944 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_DirectComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:487]
Error: [Callstack] 0x00007ffe62c75c91 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_InContainer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:454]
Error: [Callstack] 0x00007ffe62c75d80 UnrealEditor-CoreUObject.dll!PropertyAccessUtil::SetPropertyValue_Object() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyAccessUtil.cpp:435]
Error: [Callstack] 0x00007ffe3f2366f8 UnrealEditor-Engine.dll!UKismetSystemLibrary::Generic_SetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:2955]
Error: [Callstack] 0x00007ffe3f268505 UnrealEditor-Engine.dll!UKismetSystemLibrary::execSetEditorProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\KismetSystemLibrary.cpp:3042]
Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
Error: [Callstack] 0x00007ffe62c9d857 UnrealEditor-CoreUObject.dll!UObject::CallFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1012]
Error: [Callstack] 0x00007ffe62cb01e3 UnrealEditor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2871]
Error: [Callstack] 0x00007ffe62ceca38 UnrealEditor-CoreUObject.dll!UObject::execLetBool() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2772]
Error: [Callstack] 0x00007ffe62cb2ea1 UnrealEditor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1082]
Error: [Callstack] 0x00007ffe62cb21b4 UnrealEditor-CoreUObject.dll!UObject::ProcessInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1170]
Error: [Callstack] 0x00007ffe62a8bcb7 UnrealEditor-CoreUObject.dll!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
Error: [Callstack] 0x00007ffe62cb17a7 UnrealEditor-CoreUObject.dll!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
Error: [Callstack] 0x00007ffe3e7c0244 UnrealEditor-Engine.dll!AActor::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1030]
Error: [Callstack] 0x00007ffe3e7c0363 UnrealEditor-Engine.dll!AActor::ProcessUserConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:904]
Error: [Callstack] 0x00007ffe3e79d8d0 UnrealEditor-Engine.dll!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:820]
Error: [Callstack] 0x00007ffe3e7c8b3b UnrealEditor-Engine.dll!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535]
Error: [Callstack] 0x00007ffe3e7bc30b UnrealEditor-Engine.dll!AActor::PostEditChangeProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorEditor.cpp:192]
Error: [Callstack] 0x00007ffe62bf878a UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:471]
Error: [Callstack] 0x00007ffe62bfa9f7 UnrealEditor-CoreUObject.dll!UObject::PropagatePostEditChange() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:550]
Error: [Callstack] 0x00007ffe62bf8453 UnrealEditor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:438]
Error: [Callstack] 0x00007ffe37d59bc8 UnrealEditor-PropertyEditor.dll!<lambda_26e04bd0342f71366f726184797b7812>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2551]
Error: [Callstack] 0x00007ffe37e7606a UnrealEditor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyNode.cpp:2514]
Error: [Callstack] 0x00007ffe37e5c226 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:457]
Error: [Callstack] 0x00007ffe37e5c689 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:225]
Error: [Callstack] 0x00007ffe37e5c4c6 UnrealEditor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:132]
Error: [Callstack] 0x00007ffe37ebfe2b UnrealEditor-PropertyEditor.dll!FPropertyHandleDouble::SetValue() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\PropertyHandleImpl.cpp:3539]
Error: [Callstack] 0x00007ffe37e9e4af UnrealEditor-PropertyEditor.dll!SPropertyEditorNumeric<double>::OnValueChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\PropertyEditor\Private\UserInterface\PropertyEditor\SPropertyEditorNumeric.h:545]
Error: [Callstack] 0x00007ffe37e173c6 UnrealEditor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorNumeric<double>,1,void __cdecl(double),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
Error: [Callstack] 0x00007ffe37d8715a UnrealEditor-PropertyEditor.dll!SSpinBox<double>::CommitValue() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:967]
Error: [Callstack] 0x00007ffe37e945dd UnrealEditor-PropertyEditor.dll!SSpinBox<double>::OnMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:641]
Error: [Callstack] 0x00007ffe6418395a UnrealEditor-Slate.dll!<lambda_381ac92374aaf077076fefbfc45410ea>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5232]
Error: [Callstack] 0x00007ffe64166d16 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_381ac92374aaf077076fefbfc45410ea> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
Error: [Callstack] 0x00007ffe641dfbba UnrealEditor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5240]
Error: [Callstack] 0x00007ffe641c9cf7 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5747]
Error: [Callstack] 0x00007ffe641bdb84 UnrealEditor-Slate.dll!FSlateApplication::OnRawMouseMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5704]
Error: [Callstack] 0x00007ffea905a4c8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2230]
Error: [Callstack] 0x00007ffea9049247 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
Error: [Callstack] 0x00007ffea905c8fe UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1237]
Error: [Callstack] 0x00007ffea90449a7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b58de USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffe17bf66f2 InkObj.dll!UnknownFunction []
Error: [Callstack] 0x00007ffed8601028 atlthunk.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b5c0d USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffee56b5602 USER32.dll!UnknownFunction []
Error: [Callstack] 0x00007ffea905e148 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
Error: [Callstack] 0x00007ff7ec487114 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139]
Error: [Callstack] 0x00007ff7ec4a0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
Error: [Callstack] 0x00007ff7ec4a0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
Error: [Callstack] 0x00007ff7ec4a3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
Error: [Callstack] 0x00007ff7ec4b5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
Error: [Callstack] 0x00007ff7ec4b86e6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
Error: [Callstack] 0x00007ffee4287c24 KERNEL32.DLL!UnknownFunction []
Error: [Callstack] 0x00007ffee58ed721 ntdll.dll!UnknownFunction []

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Backlogged
ComponentUE - Editor - Workflow Systems
Affects Versions5.0
CreatedApr 25, 2022
UpdatedJan 19, 2024
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