Reported by licensee: [Link Removed]
In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that only works if we have a corresponding cast function. In this case, we're missing a Conv_FloatToVector2D function in KismetMathLibrary, which prevents multiplication in this case.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150441 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Apr 27, 2022 |
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Resolved | Oct 20, 2022 |
Updated | Nov 26, 2022 |