Reported by licensee: [Link Removed]
In UE4, we used Multiply_Vector2DFloat as the underlying function for this operation. In UE5, we're relying on promotable operators to the work. However, that only works if we have a corresponding cast function. In this case, we're missing a Conv_FloatToVector2D function in KismetMathLibrary, which prevents multiplication in this case.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150441 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Apr 27, 2022 |
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Resolved | Oct 20, 2022 |
Updated | Nov 26, 2022 |