When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the layer blend and attach a single texture sample, click apply and save then the material updates in both preview and in level. when the texture is directly connected to the base color of the material the log shows:
Display: Validating Material <path to Material>
This is NOT a regression as the issue also happens in 4.27.2
Result: Preview and Landscape shows material as black instead of how it is supposed to look
Result: Preview and Landscape shows material as should be.
Expected result: Preview and Landscape shows updated material with new layer blend of textures applied
Actual result: The preview and landscape (after apply) show up as black and the log has entry:
Display: Missing cached shadermap for Preview:MyMaterial in PCD3D_SM5, Default, SM5
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151129 in the post.