Steps to Reproduce
  1. Create a new C++ project.
  2. Add the contents of IssueDemo.zip to the Source directory. Note: you'll have to change the EditorResource values to avoid warnings on editor startup.
  3. Run the editor.
  4. Create a BP class that inherits from AIssueDemo. Add two scene components.
  5. Create a child BP class from AIssueDemo.
  6. Save and quit.
  7. Uncomment "UProblemComponent" references from IssueDemo.h and IssueDemo.cpp.
  8. Build and start the editor.
  9. Open the child BP class. Observe the ensure that's tripped.

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Backlogged
ComponentUE - Gameplay - Components
Affects Versions4.275.05.1
CreatedMay 5, 2022
UpdatedJan 31, 2024