Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.
This does not occur in 4.27
Actual Result : Sound file starts at the beginning of the sound file
Expected Result : Sound file starts at the designated time
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151238 in the post.
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Component | UE - Audio |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | May 5, 2022 |
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Resolved | May 11, 2022 |
Updated | Jan 25, 2023 |