From a user report:
It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime:
[Link Removed]
If I don't build the collisions UE stays stable, but if I hit play, with building collisions enabled, after I close the PIE, UE crashes after a few seconds.
Also, it seems it has to do with aborting the collision building on runtime, while building I get this banner:
[Link Removed]
And if I close the PIE while building, it changes to:
[Link Removed]
and a few seconds later UE crashes.
From a user report:
It happens after I play the game in a new window from the editor. I noticed it may be related to building collisions for a point cloud on runtime:
[Link Removed]
If I don't build the collisions UE stays stable, but if I hit play, with building collisions enabled, after I close the PIE, UE crashes after a few seconds.
Also, it seems it has to do with aborting the collision building on runtime, while building I get this banner:
[Link Removed]
And if I close the PIE while building, it changes to:
[Link Removed]
and a few seconds later UE crashes.
UnrealEditor-CoreUObject!FUntypedBulkData::Lock(unsigned int) [BulkData.cpp:590]
UnrealEditor-Engine!GetDDCBuiltData<FChaosDerivedDataCooker>(FByteBulkDataOld *,FChaosDerivedDataCooker &,UBodySetup *,bool) [BodySetup.cpp:1509]
UnrealEditor-Engine!UBodySetup::GetCookedData(FName,bool) [BodySetup.cpp:1569]
UnrealEditor-Engine!UBodySetup::GetCookedFormatData() [BodySetup.cpp:402]
UnrealEditor-Engine!UBodySetup::CreatePhysicsMeshes() [BodySetup.cpp:446]
UnrealEditor-LidarPointCloudRuntime!static void <lambda_f03f91f8060a8c9085cdc4e84ce9200b>::operator() [LidarPointCloud.cpp:618]
UnrealEditor-LidarPointCloudRuntime!void SetPromise<TUniqueFunction<void __cdecl(void) [Async.h:61]
UnrealEditor-LidarPointCloudRuntime!TAsyncRunnable<void>::Run() [Async.h:453]
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76]
KERNEL32!7ffb3a170000 + 17034
ntdll!7ffb3bf70000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-151315 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 6, 2022 |
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Resolved | May 28, 2022 |
Updated | Jul 14, 2022 |