Vector addition wildcard does not cast from integer to float (double-precision) when split apart vector pin is utilized. You can also utilize a Vector2D to get the same results.
Repro Rate: 3/3
Tested this in //UE5/Release-5.0-EarlyAccess @ CL#16682836 and the issue occurred there, it is not a regression.
Results: Conversion error occurs, "failed building connection with 'Convert Integer to Float (double-precision)' at vector + vector"
Expected: When the integer is connected to the wildcard, it places a conversion node down or converts appropriately as it does when adding a Float (double-precession) and Integer together.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-152345 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | May 13, 2022 |
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Resolved | Nov 29, 2022 |
Updated | Feb 4, 2023 |