Because DemoNetDriver doesn't override PostTickFlush, it will call the base UNetDriver's PostTickFlush. When both the game NetDriver and DemoNetDriver are ticked, this results in the online interface's ClearVoicePackets function being called twice in one tick, which can cause problems depending on the interface's implementation of the function.
See linked UDN for more info.
Set up voice chat in a project that is recording a replay.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-152900 in the post.
0 |
Component | UE - Networking |
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Target Fix | 5.1 |
Created | May 18, 2022 |
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Resolved | May 24, 2022 |
Updated | Sep 13, 2022 |