Steps to Reproduce
  • Open attached project "WPConvLevelInstances".
  • Run the WP conversion on "ConvertMe" map.
  • [2022.05.24-10.07.36:610][ 0]LogWindows: Error: appError called: Assertion failed: WorldSettings != nullptr [Link Removed] [Line: 2640]
    /Game/ScriptedLevelA_WP.ScriptedLevelA_WP:PersistentLevel
Callstack
[2022.05.24-10.07.36:610][  0]LogWindows: Error: appError called: Assertion failed: WorldSettings != nullptr [File:F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 2640] 
/Game/ScriptedLevelA_WP.ScriptedLevelA_WP:PersistentLevel
[2022.05.24-10.07.36:610][  0]LogWindows: Error: Windows GetLastError: The handle is invalid. (6)
[2022.05.24-10.07.40:242][  0]LogWindows: Error: === Critical error: ===
[2022.05.24-10.07.40:242][  0]LogWindows: Error: 
[2022.05.24-10.07.40:243][  0]LogWindows: Error: Assertion failed: WorldSettings != nullptr [File:F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 2640] 
[2022.05.24-10.07.40:243][  0]LogWindows: Error: /Game/ScriptedLevelA_WP.ScriptedLevelA_WP:PersistentLevel
[2022.05.24-10.07.40:243][  0]LogWindows: Error: 
[2022.05.24-10.07.40:243][  0]LogWindows: Error: 
[2022.05.24-10.07.40:243][  0]LogWindows: Error: [Callstack] 0x00007fff65b0f037 UnrealEditor-Engine.dll!ULevel::GetWorldSettings() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\Level.cpp:2640]
[2022.05.24-10.07.40:244][  0]LogWindows: Error: [Callstack] 0x00007fff66db6bc3 UnrealEditor-Engine.dll!UWorld::GetWorldSettings() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\World.cpp:5521]
[2022.05.24-10.07.40:244][  0]LogWindows: Error: [Callstack] 0x00007fff66dadf85 UnrealEditor-Engine.dll!UWorld::GetAssetRegistryTags() [F:\Build\UE5-Main\Engine\Source\Runtime\Engine\Private\World.cpp:8478]
[2022.05.24-10.07.40:244][  0]LogWindows: Error: [Callstack] 0x00007fff634c2fcd UnrealEditor-CoreUObject.dll!UE::AssetRegistry::WritePackageData() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp:2273]
[2022.05.24-10.07.40:245][  0]LogWindows: Error: [Callstack] 0x00007fff6346a634 UnrealEditor-CoreUObject.dll!`anonymous namespace'::WritePackageHeader() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:1657]
[2022.05.24-10.07.40:245][  0]LogWindows: Error: [Callstack] 0x00007fff63455ece UnrealEditor-CoreUObject.dll!`anonymous namespace'::SaveHarvestedRealms() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2267]
[2022.05.24-10.07.40:245][  0]LogWindows: Error: [Callstack] 0x00007fff6344479a UnrealEditor-CoreUObject.dll!`anonymous namespace'::InnerSave() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2443]
[2022.05.24-10.07.40:246][  0]LogWindows: Error: [Callstack] 0x00007fff634551af UnrealEditor-CoreUObject.dll!UPackage::Save2() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2598]
[2022.05.24-10.07.40:246][  0]LogWindows: Error: [Callstack] 0x00007fff63456537 UnrealEditor-CoreUObject.dll!UPackage::SavePackage() [F:\Build\UE5-Main\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:59]
[2022.05.24-10.07.40:246][  0]LogWindows: Error: [Callstack] 0x00007fff600f0d60 UnrealEditor-UnrealEd.dll!UWorldPartitionConvertCommandlet::Main() [F:\Build\UE5-Main\Engine\Source\Editor\UnrealEd\Private\Commandlets\WorldPartitionConvertCommandlet.cpp:1548]
[2022.05.24-10.07.40:247][  0]LogWindows: Error: [Callstack] 0x00007ff738ba9bb4 UnrealEditor.exe!FEngineLoop::PreInitPostStartupScreen() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3693]
[2022.05.24-10.07.40:247][  0]LogWindows: Error: [Callstack] 0x00007ff738ba159d UnrealEditor.exe!GuardedMain() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
[2022.05.24-10.07.40:247][  0]LogWindows: Error: [Callstack] 0x00007ff738ba186a UnrealEditor.exe!GuardedMainWrapper() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
[2022.05.24-10.07.40:248][  0]LogWindows: Error: [Callstack] 0x00007ff738ba4703 UnrealEditor.exe!LaunchWindowsStartup() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:290]
[2022.05.24-10.07.40:248][  0]LogWindows: Error: [Callstack] 0x00007ff738bb55d4 UnrealEditor.exe!WinMain() [F:\Build\UE5-Main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:337]
[2022.05.24-10.07.40:248][  0]LogWindows: Error: [Callstack] 0x00007ff738bb8786 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.05.24-10.07.40:249][  0]LogWindows: Error: [Callstack] 0x00007ff82d177034 KERNEL32.DLL!UnknownFunction []
[2022.05.24-10.07.40:322][  0]LogWindows: Error: [Callstack] 0x00007ff82d362651 ntdll.dll!UnknownFunction []

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Fixed
Fix Commit20348331
Main Commit20348331
CreatedMay 24, 2022
ResolvedMay 24, 2022
UpdatedJul 11, 2022