The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the editor, it doesn't apply its fixup since the version check thinks it's up to date.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-154770 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Target Fix | 5.0.3 |
Created | May 26, 2022 |
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Resolved | Jun 7, 2022 |
Updated | Jan 25, 2023 |