1. Create a Blueprint class with a parent of PrimaryDataAsset
2. Make a structure
3. Make the member a Map.
4. Set the Value of the Map to the 1 (object reference)
5. restart editor
result : the value of 4 is changed to PLACEHOLDER-CLASS
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-155281 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0.1 |
Target Fix | 5.1 |
Created | May 31, 2022 |
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Resolved | Sep 23, 2022 |
Updated | Oct 21, 2022 |