When a Cube of StaticMeshActor is placed, it is generated without any problem.
1. Go to "File > New Level" and select "Open World" to create.
2. Select "Actor" from "Place Actor" and place it. (Coordinates are X: 5000, Y: 5000)
3.Select the placed actor, go to "+Add" and select "Cube" to add a StaticMeshComponent.
4. Save the level.
5. Build the HLOD by selecting "Build > Build HLODs".
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-158202 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.0.2 |
Target Fix | 5.1 |
Created | Jul 1, 2022 |
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Resolved | Aug 29, 2022 |
Updated | Aug 30, 2022 |