Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that creating a Editor Utility Blueprint is different from creating a regular Actor blueprint and then reparenting to EditorUtilityActor: the second one does not grant access to editor functions. See repro steps.
Repro:
Expected:
For reference:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159086 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Target Fix | 5.6 |
Created | Jul 11, 2022 |
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Updated | Oct 1, 2024 |