This is a regression tested in //UE4/Release-4.27 CL#18319896
Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value.
Expected Results:
Jog_fwd details is opened and the changes to start or end time are preserved.
Actual Results:
The editor crashes with a Fatal Error:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
=== Critical error: === Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff UnrealEditor-DetailCustomizations.dll!FAnimMontageSegmentDetails::GetStartTime() [D:\build\++UE5\Sync\Engine\Source\Editor\DetailCustomizations\Private\AnimMontageSegmentDetails.cpp:328] UnrealEditor-DetailCustomizations.dll!TBaseRawMethodDelegateInstance<1,FAnimMontageSegmentDetails const ,TOptional<float> __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:453] UnrealEditor-DetailCustomizations.dll!TAttribute<TOptional<float> >::Get() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\Attribute.h:236] UnrealEditor-DetailCustomizations.dll!SNumericEntryBox<float>::OnGetValueForSpinBox() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SNumericEntryBox.h:489] UnrealEditor-DetailCustomizations.dll!TBaseSPMethodDelegateInstance<1,SNumericEntryBox<float> const ,1,float __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] UnrealEditor-DetailCustomizations.dll!SSpinBox<float>::TextField_OnTextCommitted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Input\SSpinBox.h:878] UnrealEditor-DetailCustomizations.dll!TBaseSPMethodDelegateInstance<0,SSpinBox<float>,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor-Slate.dll!FSlateEditableTextLayout::HandleFocusLost() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:831] UnrealEditor-Slate.dll!FSlateApplication::SetUserFocus() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2847] UnrealEditor-Slate.dll!FSlateApplication::SetUserFocus() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:2701] UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4888] UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4777] UnrealEditor-Slate.dll!FSlateApplication::OnMouseDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4675] UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2218] UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] USER32.dll!UnknownFunction [] USER32.dll!UnknownFunction [] InkObj.dll!UnknownFunction [] atlthunk.dll!UnknownFunction [] USER32.dll!UnknownFunction [] USER32.dll!UnknownFunction [] UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159909 in the post.
6 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Jul 19, 2022 |
---|---|
Resolved | Aug 16, 2022 |
Updated | Aug 23, 2022 |
9427 - Lukerrr |
9425 - Lukerrr |