Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components.
Attached a SplineTest2 project.
There are 2 BP_SplineActors - they render the closest position on the spline to the player pawn with a red sphere.
Use the eject feature and you can see that one spline correctly renders the closest position but one does not. The one that does not work correctly has a non uniform scale in the root actor. In this example Scale [8, 1, 1].
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-159928 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 5.0 |
Created | Jul 19, 2022 |
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Updated | Dec 12, 2023 |