SceneRender seems to be constantly leaking memory.
It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread.
[Image Removed][Image Removed]
[Download the test result .utrace here|[Link Removed]]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-160882 in the post.
1 |
Component | UE - Platform - Apple |
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Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Aug 12, 2022 |
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Resolved | Sep 21, 2022 |
Updated | Sep 30, 2022 |