When the trigger is duplicated, the contents of its OnActorBeginOverlap MC delegate are copied, which contains a reference to the BP actor that added the binding to the original trigger.
Marking the property as 'duplicatetransient' is likely overkill, and it might break behavior that relies on this functionality. We may have to devise a custom solution here.
To reproduce this with the attached project:
To recreate this problem with the provided project:
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161033 in the post.
6 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.0 |
Created | Aug 15, 2022 |
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Updated | Feb 13, 2024 |