This is caused by use of MakeMemoryView on arrays of structures in PoseSearchFeatureChannels.cpp. Need a proper serialization path for hash key gen here.
Expected result: hashes are identical between runs of the editor when content hasn't been modified
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-161511 in the post.
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Component | UE - Anim - Gameplay |
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Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Aug 19, 2022 |
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Resolved | Sep 1, 2022 |
Updated | Sep 11, 2022 |