When closing a PIE viewport, we write the size back to the New Viewport Resolution setting in case the window was resized during play. However, we do not account for the window border, and write back the full window size instead of the viewport size:
// Remember last known size PlaySettingsConfig->LastSize = PlayInEditorSessionInfo->CachedWindowInfo[WindowIndex].Size; // Only update it if "Always center window to screen" is disabled, and the size was not 0 (which means it is attached to the editor rather than being an standalone window) if (!PlaySettingsConfig->CenterNewWindow && PlaySettingsConfig->LastSize.X > 0 && PlaySettingsConfig->LastSize.Y > 0) { PlaySettingsConfig->NewWindowPosition = PlaySettingsConfig->MultipleInstancePositions[WindowIndex]; PlaySettingsConfig->NewWindowWidth = PlaySettingsConfig->LastSize.X; PlaySettingsConfig->NewWindowHeight = PlaySettingsConfig->LastSize.Y; }
The result is a PIE window that grows on each launch, even if the window is never resized during a PIE session. This appears to be caused by changes made in CL# 14058158.
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23 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.0, 5.1 |
Created | Sep 2, 2022 |
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Updated | Dec 15, 2023 |