This is a regression tested in //UE4/Release-4.27 CL 18319896
Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible.
Expected Results:
Character and Scene are render black
Actual Results:
When ever the character is visible RBGA artifacts are present
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-163921 in the post.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 5.0.3 |
| Target Fix | 5.4 |
| Fix Commit | 26775620 |
|---|---|
| Main Commit | 26775668 |
| Created | Sep 15, 2022 |
|---|---|
| Resolved | Aug 2, 2023 |
| Updated | Sep 7, 2023 |