Repro Steps:
Result in 5.0: Data Layer toggles between Activated and Unloaded and props disappear when expected.
Result in 5.1: Data Layer toggles between Activated and Unloaded but props loaded regardless of state.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164366 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Sep 19, 2022 |
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Resolved | Sep 21, 2022 |
Updated | Oct 21, 2022 |