I set up a test project with different combinations of Nanite/Non Nanite, Movable/Static, and instance and component types, and the only case that seems to not smear at all are the non-nanite Movable components. I've also got a nanite and non-nanite static mesh components oscillating back and forth on tick as well, as a control. Issue occurs in editor viewport and PIE.
This issue resolves itself if I ignore-switch to Velocity Write during Base Pass.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-164554 in the post.
6 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.1 |
Created | Sep 20, 2022 |
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Resolved | Oct 17, 2022 |
Updated | Jun 30, 2023 |