Generated from CrashReporter
This is NOT a regression. Tested in //UE4/Release-4.27 at CL18319896
Tested in //UE5/Main at CL 22175708 - Issue did not occur
Expected Results:
The Rect Light in the scene retains its assigned color, and the Rect Light in the Blueprint Editor changes independently.
Actual Results:
Editor Crashes with:
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
UnrealEditor-Engine!USceneComponent::CalcNewComponentToWorld_GeneralCase(UE::Math::TTransform<double> const &,USceneComponent const *,FName) [SceneComponent.cpp:585] UnrealEditor-Engine!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent *,FName,EUpdateTransformFlags,UE::Math::TQuat<double> const &,ETeleportType) [SceneComponent.cpp:653] UnrealEditor-Engine!USceneComponent::UpdateComponentToWorld(EUpdateTransformFlags,ETeleportType) [SceneComponent.h:927] UnrealEditor-Engine!USceneComponent::UpdateChildTransforms(EUpdateTransformFlags,ETeleportType) [SceneComponent.cpp:2398] UnrealEditor-Engine!USceneComponent::PropagateTransformUpdate(bool,EUpdateTransformFlags,ETeleportType) [SceneComponent.cpp:835] UnrealEditor-Engine!USceneComponent::UpdateComponentToWorldWithParent(USceneComponent *,FName,EUpdateTransformFlags,UE::Math::TQuat<double> const &,ETeleportType) [SceneComponent.cpp:681] UnrealEditor-Engine!USceneComponent::UpdateComponentToWorld(EUpdateTransformFlags,ETeleportType) [SceneComponent.h:927] UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:428] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9 UnrealEditor-AppFramework!DestroyColorPicker() [SColorPicker.cpp:1808] UnrealEditor-PropertyEditor!SDetailsView::PreSetObject(int) [SDetailsView.cpp:850] UnrealEditor-PropertyEditor!SDetailsView::SetObjectArrayPrivate(TArray<UObject *,TSizedDefaultAllocator<32> > const &) [SDetailsView.cpp:685] UnrealEditor-PropertyEditor!SDetailsView::ReplaceObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [SDetailsView.cpp:811] UnrealEditor-PropertyEditor!FPropertyEditorModule::ReplaceViewedObjects(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [PropertyEditorModule.cpp:801] UnrealEditor-PropertyEditor!bool TBaseRawMethodDelegateInstance<0,FPropertyEditorModule,void __cdecl(TMap<UObject *,UObject *,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<UObject *,UObject *,0> > const &) [DelegateInstancesImpl.h:470] UnrealEditor-UnrealEd!7fffe55a0000 + 4feb80 UnrealEditor-Engine!AActor::RerunConstructionScripts() [ActorConstruction.cpp:687] UnrealEditor-Engine!UActorComponent::ConsolidatedPostEditChange(FPropertyChangedEvent const &) [ActorComponent.cpp:937] UnrealEditor-Engine!USceneComponent::PostEditChangeProperty(FPropertyChangedEvent &) [SceneComponent.cpp:547] UnrealEditor-Engine!ULightComponent::PostEditChangeProperty(FPropertyChangedEvent &) [LightComponent.cpp:821] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:471] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-CoreUObject!UObject::PropagatePostEditChange(TArray<UObject *,TSizedDefaultAllocator<32> > &,FPropertyChangedChainEvent &) [Obj.cpp:550] UnrealEditor-CoreUObject!UObject::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [Obj.cpp:438] UnrealEditor-Engine!UActorComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [ActorComponent.cpp:976] UnrealEditor-Engine!USceneComponent::PostEditChangeChainProperty(FPropertyChangedChainEvent &) [SceneComponent.cpp:576] UnrealEditor-PropertyEditor!static void <lambda_26e04bd0342f71366f726184797b7812>::operator() [PropertyNode.cpp:2551] UnrealEditor-PropertyEditor!FPropertyNode::NotifyPostChange(FPropertyChangedEvent &,FNotifyHook *) [PropertyNode.cpp:2514] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(TArray<FObjectBaseAddress,TSizedDefaultAllocator<32> > const &,TArray<FString,TSizedDefaultAllocator<32> > const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:457] UnrealEditor-PropertyEditor!FPropertyValueImpl::ImportText(FString const &,FPropertyNode *,unsigned int) [PropertyHandleImpl.cpp:225] UnrealEditor-PropertyEditor!FPropertyValueImpl::SetValueAsString(FString const &,unsigned int) [PropertyHandleImpl.cpp:730] UnrealEditor-DetailCustomizations!FColorStructCustomization::OnColorPickerWindowClosed(TSharedRef<SWindow,1> const &) [ColorStructCustomization.cpp:352] UnrealEditor-DetailCustomizations!void TBaseSPMethodDelegateInstance<0,FColorStructCustomization,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:290] UnrealEditor-AppFramework!SColorPicker::HandleParentWindowClosed(TSharedRef<SWindow,1> const &) [SColorPicker.cpp:1530] UnrealEditor-AppFramework!bool TBaseSPMethodDelegateInstance<0,SColorPicker,1,void __cdecl(TSharedRef<SWindow,1> const &) [DelegateInstancesImpl.h:307] UnrealEditor-SlateCore!7fffe9cd0000 + 1cead0 UnrealEditor-Slate!7fffea2c0000 + 73ca4 UnrealEditor-Slate!7fffea2c0000 + 46f63 UnrealEditor-Slate!7fffea2c0000 + 89c9b UnrealEditor-SlateCore!7fffe9cd0000 + 1de3b9
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-165087 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 5.0.3 |
Target Fix | 5.1 |
Created | Sep 26, 2022 |
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Resolved | Oct 11, 2022 |
Updated | Oct 12, 2022 |