Description

UDN link: [Link Removed]

Steps to Reproduce
  • Place a Sequence Evaluator in an animbp
  • Create an anim node function for Update
  • Call AdvanceTimeByDistanceMatching with PlayRateClamp set to non zero values, but pass in 0 for DistanceTraveled

The animation won't advance, but it should advance based on the minimum play rate set by PlayRateClamp.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-166375 in the post.

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Backlogged
ComponentUE - Anim - Gameplay
Affects Versions5.0
CreatedOct 6, 2022
UpdatedFeb 13, 2023