Generated from CrashReporter
Crash only occurs when packaged.
Expected Results:
The package launches and the level loads without issue
Actual Results:
The package crashes with an Assertion
Assertion failed: IsInGameThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 663] UnrealEditor-Engine!FAudioCommandFence::BeginFence() [AudioThread.cpp:663] UnrealEditor-Niagara!FNiagaraSubmixListener::UnregisterFromSubmix() [NiagaraDataInterfaceAudio.cpp:85] UnrealEditor-Niagara!7ffee8b90000 + 27f28d UnrealEditor-Niagara!TSparseArray<TSetElement<TTuple<unsigned int,TUniquePtr<FNiagaraSubmixListener,TDefaultDelete<FNiagaraSubmixListener> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::~TSparseArray<TSetElement<TTuple<unsigned int,TUniquePtr<FNiagaraSubmixListener,TDefaultDelete<FNiagaraSubmixListener> > > >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >() [SparseArray.h:90] UnrealEditor-Niagara!FNiagaraDataInterfaceProxySubmix::~FNiagaraDataInterfaceProxySubmix() [NiagaraDataInterfaceAudio.cpp:125] UnrealEditor-Niagara!7ffee8b90000 + 288484 UnrealEditor-Niagara!static void TEnqueueUniqueRenderCommandType<`UNiagaraDataInterface::~UNiagaraDataInterface'::`5'::FDeleteProxyRTName,<lambda_2be8fd73f20955bc2d6c19c0bc635b97> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:193] UnrealEditor-Niagara!static void TGraphTask<TEnqueueUniqueRenderCommandType<`UNiagaraDataInterface::~UNiagaraDataInterface'::`5'::FDeleteProxyRTName,<lambda_2be8fd73f20955bc2d6c19c0bc635b97> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type, bool) [TaskGraphInterfaces.h:975] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:2115] UnrealEditor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:380] UnrealEditor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:527] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7fffc7340000 + 17034 ntdll!7fffc8650000 + 526a1
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-167771 in the post.
0 |
Component | UE - Niagara |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.1.1 |
Created | Oct 20, 2022 |
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Resolved | Nov 23, 2022 |
Updated | Dec 14, 2022 |