Binary (Installed Build)//UE5/Release-5.1 @CL22986940
I encountered this same crash when creating a landscape twice, but was not able to consistently reproduce it with those steps. I figured out that I could get this crash to occur much more frequently (5/6 repro rate) with the steps listed above.
Regression tested against Binary (Installed Build)//UE5/Release-5.0 @CL20979098 where the issue does not occur. Marked regression as Yes.
Expected Result: Value of the Max LODLevel is changed without issue.
Actual Result: Editor crashes after the value change.
libUnrealEditor-VulkanRHI!7f8be4436000 + 1f2346 libUnrealEditor-VulkanRHI!7f8be4436000 + 1f65f9 libUnrealEditor-VulkanRHI!7f8be4436000 + 1f3d09 libUnrealEditor-VulkanRHI!7f8be4436000 + 20d8ac libUnrealEditor-Landscape!FLandscapeTexture2DArrayResource::InitRHI() [LandscapeEditResources.cpp:122] libUnrealEditor-RenderCore!7f8c9da21000 + 28f69c libUnrealEditor-RenderCore!7f8c9da21000 + 2bcde1 libUnrealEditor-RenderCore!7f8c9da21000 + 2bd236 libUnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:760] libUnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:649] libUnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:2150] libUnrealEditor-RenderCore!7f8c9da21000 + 28882c libUnrealEditor-RenderCore!7f8c9da21000 + 2d42a4 libUnrealEditor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] libUnrealEditor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:186] libpthread.so!7f8ca5095000 + 8609 libc.so!7f8c99549000 + 11f133
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-169447 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Created | Nov 7, 2022 |
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Resolved | Feb 13, 2024 |
Updated | Mar 1, 2024 |