Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for auto-instancing would be a suggested workaround.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170504 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 5.0, 5.1 |
| Target Fix | 5.2 |
| Created | Nov 17, 2022 |
|---|---|
| Resolved | Jan 26, 2023 |
| Updated | Jan 30, 2023 |