Something is rendering incorrectly about hierarchical instanced static meshes on vulkan mobile. If the project uses GPUScene, instead of using HISM for manual instancing, and relying on GPUScene for auto-instancing would be a suggested workaround.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-170504 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Created | Nov 17, 2022 |
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Resolved | Jan 26, 2023 |
Updated | Jan 30, 2023 |