Deleting an instance breaks your ability to select the instances again. You can kinda poke it back into working again by changing a field on the actor, like NumCustomDataFloats. Guessing the physics state gets wacky since the details change recreates the physics and fixes it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-172188 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Created | Dec 7, 2022 |
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Resolved | Dec 12, 2023 |
Updated | Jan 20, 2024 |