The editor gizmo appears to be erroneously changing the location of child components with absolute location when their rotation is adjusted. This is inconsistent with the behavior when changing rotation directly via the details panel.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173031 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.2 |
Fix Commit | 23600957 |
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Main Commit | 23665645 |
Created | Dec 15, 2022 |
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Resolved | Jan 17, 2023 |
Updated | Jan 22, 2024 |