BuildTextMesh function queued as AsyncTasks may be called during saving (renaming) a level containing Text3DComponents.
The following workaround fix the problem.
void UText3DComponent::BuildTextMesh(const bool bCleanCache) { if (!GetWorld() || GetWorld()->WorldType == EWorldType::Inactive)return; //workaround // If we're already building, or have a build pending, don't do anything.
Result:
The editor crashes with log :
Illegal call to StaticConstructObject() while serializing object data! (Object will not be saved!)
see call stack for details
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3498] Illegal call to StaticConstructObject() while serializing object data! (Object will not be saved!)UnrealEditor_CoreUObject!StaticConstructObject_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3501] UnrealEditor_Text3D!UText3DComponent::AllocateGlyphs() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DComponent.cpp:278] UnrealEditor_Text3D!UText3DComponent::BuildTextMeshInternal() [D:\build\++UE5\Sync\Engine\Plugins\Experimental\Text3D\Source\Text3D\Private\Text3DComponent.cpp:799] UnrealEditor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilIdle() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:653] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilIdle() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2105] UnrealEditor_Engine!FFrameEndSync::Sync() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:11844] UnrealEditor_UnrealEd!TickSlate() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FeedbackContextEditor.cpp:388] UnrealEditor_UnrealEd!FFeedbackContextEditor::ProgressReported() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FeedbackContextEditor.cpp:609] UnrealEditor_Core!FFeedbackContext::UpdateUI() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\FeedbackContext.cpp:39] UnrealEditor_Core!FFeedbackContext::RequestUpdateUI() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\FeedbackContext.cpp:29] UnrealEditor_Core!FSlowTask::EnterProgressFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:133] UnrealEditor_Core!FSlowTask::Destroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\SlowTask.cpp:89] UnrealEditor_CoreUObject!`anonymous namespace'::SaveHarvestedRealms() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2298] UnrealEditor_CoreUObject!`anonymous namespace'::InnerSave() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2349] UnrealEditor_CoreUObject!UPackage::Save2() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2499] UnrealEditor_CoreUObject!UPackage::Save() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:1789] UnrealEditor_UnrealEd!UEditorEngine::Save() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4454] UnrealEditor_UnrealEd!UEditorEngine::SavePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4473] UnrealEditor_UnrealEd!UEditorEngine::Exec_Obj() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:4725] UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5780] UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659] UnrealEditor_UnrealEd!SaveWorld() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:872] UnrealEditor_UnrealEd!FEditorFileUtils::SaveMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2862] UnrealEditor_UnrealEd!InternalSavePackage() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3336] UnrealEditor_UnrealEd!InternalPromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3944] UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4246] UnrealEditor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4269] UnrealEditor_AssetTools!FAssetRenameManager::PerformAssetRename() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:1575] UnrealEditor_AssetTools!FAssetRenameManager::FixReferencesAndRename() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:486] UnrealEditor_AssetTools!FAssetRenameManager::RenameAssetsWithDialog() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetRenameManager.cpp:274] UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::RenameAssetFileItem() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:781] UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::RenameItem() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:745] UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::RenameItem() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1333] UnrealEditor_ContentBrowserData!FContentBrowserItem::Rename() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowserData\Private\ContentBrowserItem.cpp:501] UnrealEditor_ContentBrowser!SAssetView::AssetRenameCommit() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3758] UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1> const &,FString const &,FSlateRect const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_ContentBrowser!SAssetViewItem::HandleNameCommitted() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\AssetViewWidgets.cpp:554] UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetTileItem,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SInlineEditableTextBlock.cpp:331] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_Slate!SEditableTextBox::OnEditableTextCommitted() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableTextBox.cpp:491] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SEditableTextBox,1,void __cdecl(FText const &,enum ETextCommit::Type),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] UnrealEditor_Slate!FSlateEditableTextLayout::HandleCarriageReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:1542] UnrealEditor_Slate!FSlateEditableTextLayout::HandleKeyDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Text\SlateEditableTextLayout.cpp:989] UnrealEditor_Slate!SEditableText::OnKeyDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:217] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_9dc931af886a2950ba18f18a6edc755e> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:410] UnrealEditor_Slate!FSlateApplication::ProcessKeyDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4449] UnrealEditor_Slate!FSlateApplication::OnKeyDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4360] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2045] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916] user32 user32 InkObj atlthunk user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5139] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173486 in the post.
0 |
Component | UE - Virtual Production |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.3 |
Created | Jan 6, 2023 |
---|---|
Resolved | Aug 3, 2023 |
Updated | Aug 4, 2023 |