Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled.
Actual Result: Cloth will expand as collision thickness is 1 instead or 0.1 times 1.
Expected Result: Cloth simulation should be consistent regardless of scale.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-173728 in the post.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 5.1.1, 5.0, 5.1 |
Target Fix | 5.2 |
Created | Jan 10, 2023 |
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Resolved | Jan 18, 2023 |
Updated | Feb 12, 2023 |