1.Create a new project for UE5.1 and enable texture share plugin.
2.Open the project in UE as process A, and add BP_TextureShare to any level.
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3.Keep BP properties as default.
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4. Open the same project again as process B and add BP_TextureShare in a blank level.
5. Change properties of the BP as below.
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Empty the send value and change the Name in Receive property to "Texture1", which is the same with the Name in Send property in process A.
6.Press play in process A and then in process B.
7. Then process A is stuck and the RT in process B keep black, which is not as expected.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174428 in the post.
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Component | UE - Virtual Production |
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Target Fix | 5.4 |
Created | Jan 18, 2023 |
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Resolved | Feb 20, 2024 |
Updated | Feb 20, 2024 |