We've had a couple of reports of the recently added session/client id checks in the StatelessConnectHandlerComponent failing when using SteamSockets. The connections fail with the "Rejecting handshake packet with invalid session id..." log message, and setting the "net.VerifyNetSessionID" and "net.VerifyNetClientID" CVars to 0 results in the connections going through as expected.
In a project using SteamSockets, attempt to connect a server and client with the "net.VerifyNetSessionID" and "net.VerifyNetClientID" CVars enabled.
The connection will be rejected due to an invalid session or connection id.
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-177030 in the post.
20 |
Component | UE - Online |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Created | Feb 14, 2023 |
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Resolved | Feb 15, 2024 |
Updated | Feb 27, 2024 |