Repro Rate: 5/5
Tested this a few times and the crash seems to come in at different intervals, some had the prestreaming almost finished, then would crash.
Working on a video to show crash to add to bug.
Expected Results: The Prestreaming loads with out a crash
Actual Result: The crash happens before Prestreaming finishes
Assertion failed: SkelMesh->GetAnimInstance() [Link Removed] [Line: 125]
UnrealEditor_Engine!FAnimSubsystem_SharedLinkedAnimLayers::GetFromMesh() [AnimSubsystem_SharedLinkedAnimLayers.cpp:125]
UnrealEditor_Engine!UAnimInstance::PerformLinkedLayerOverlayOperation() [AnimInstance.cpp:3051]
UnrealEditor_Engine!UAnimInstance::LinkAnimClassLayers() [AnimInstance.cpp:3309]
UnrealEditor_CitySample!UCitySampleAnimInstance_Crowd::LinkAccessoryLayer() [CitySampleAnimInstance_Crowd.cpp:53]
UnrealEditor_CitySample!TBaseUObjectMethodDelegateInstance<0,UCitySampleAnimInstance_Crowd,void __cdecl(void) [DelegateInstancesImpl.h:535]
UnrealEditor_Engine!FTimerUnifiedDelegate::Execute() [TimerManager.h:48]
UnrealEditor_Engine!FTimerManager::Tick() [TimerManager.cpp:933]
UnrealEditor_Engine!UWorld::Tick() [LevelTick.cpp:1576]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [EditorEngine.cpp:1905]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [UnrealEdEngine.cpp:519]
UnrealEditor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:5812]
UnrealEditor!GuardedMain() [Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [LaunchWindows.cpp:244]
UnrealEditor!WinMain() [LaunchWindows.cpp:284]
UnrealEditor!__scrt_common_main_seh() [exe_common.inl:288]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179198 in the post.
0 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Created | Mar 6, 2023 |
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Resolved | Feb 15, 2024 |
Updated | Feb 26, 2024 |