Description

There are issues with the vehicles rendered position when it is being moved in a kinematic manner, i.e, forcibly moving a vehicle (not simulating it) using either

FChaosEngineInterface::SetKinematicTarget_AssumesLocked()

or GetOwner()->SetActorTransform(inNewTarget)[Image Removed]

 

Steps to Reproduce

I'll need to fill this section when I investigate more,

instructions and test level are outlined in the associated UDN link.

 

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Backlogged
Affects Versions5.0
Target Fix5.5
CreatedMar 27, 2023
UpdatedApr 8, 2024