This is not a regression. Tested in //UE5/Release-5.1 CL23901901
Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't affect World partition enable maps as they can't access the Levels Menu.
Expected Results:
No selection is made.
Actual Results:
The Editor crashes with an Assertion
Assertion failed: bIsTemplate || !bLevelLocked [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorSelectUtils.cpp] [Line: 339] UnrealEditor_UnrealEd!<lambda_9cccf36a28c09534f6fd7b9dc0ae7046>::operator()() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorSelectUtils.cpp:339] UnrealEditor_UnrealEd!TTypedElementList<FTypedElementHandle>::ForEachElement<ITypedElementWorldInterface>() [D:\build\++UE5\Sync\Engine\Source\Runtime\TypedElementFramework\Public\Elements\Framework\TypedElementList.h:288] UnrealEditor_UnrealEd!UUnrealEdEngine::UpdatePivotLocationForSelection() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorSelectUtils.cpp:347] UnrealEditor_UnrealEd!UUnrealEdEngine::NoteSelectionChange() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorSelectUtils.cpp:397] UnrealEditor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UUnrealEdEngine,void __cdecl(UTypedElementSelectionSet const *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618] UnrealEditor_TypedElementRuntime!TMulticastDelegate<void __cdecl(UTypedElementSelectionSet const *),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975] UnrealEditor_TypedElementRuntime!UTypedElementSelectionSet::OnElementListChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\TypedElementRuntime\Private\Elements\Framework\TypedElementSelectionSet.cpp:576] UnrealEditor_TypedElementRuntime!TBaseUObjectMethodDelegateInstance<0,UTypedElementSelectionSet,void __cdecl(TTypedElementList<FTypedElementHandle> const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618] UnrealEditor_TypedElementFramework!TMulticastDelegate<void __cdecl(TTypedElementList<FTypedElementHandle> const &),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975] UnrealEditor_TypedElementFramework!TTypedElementList<FTypedElementHandle>::NotifyPendingChanges() [D:\build\++UE5\Sync\Engine\Source\Runtime\TypedElementFramework\Private\Elements\Framework\TypedElementList.cpp:427] UnrealEditor_UnrealEd!LevelViewportClickHandlers::ClickElement() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelViewportClickHandlers.cpp:195] UnrealEditor_UnrealEd!FLevelEditorViewportClient::ProcessClick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:2369] UnrealEditor_UnrealEd!FEditorViewportClient::ProcessClickInViewport() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3178] UnrealEditor_UnrealEd!FEditorViewportClient::Internal_InputKey() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:2964] UnrealEditor_UnrealEd!FLevelEditorViewportClient::InputKey() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\LevelEditorViewport.cpp:3041] UnrealEditor_Engine!FSceneViewport::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Slate\SceneViewport.cpp:643] UnrealEditor_Slate!SViewport::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\SViewport.cpp:246] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925] user32 user32 InkObj atlthunk user32 user32 UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5293] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181821 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1.1, 5.2 |
Target Fix | 5.4 |
Created | Mar 30, 2023 |
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Resolved | May 30, 2023 |
Updated | Jan 20, 2024 |