Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject().
We may need to broaden it to include RF_ArchetypeObject and/or replace w/ IsTemplate().
N/A, project-specific, see UDN thread(s)
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182874 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.27, 5.0, 5.1 |
| Target Fix | 5.3 |
| Fix Commit | 25144432 |
|---|
| Created | Apr 10, 2023 |
|---|---|
| Resolved | Jun 23, 2023 |
| Updated | Jul 27, 2023 |