r.VT.PoolSizeScale should be changeable at runtime so that we can resize VT physical pools for iteration on selecting pool sizes.
It works correctly at engine startup but runtime changes have no effect.
Open QAGame project and load TM-RuntimeVirtualTextures map.
Run console command r.vt.residency.show 1
Observe the on screen display of pool sizes.
Run console command r.vt.poolsizescale 0.5
Observe the change in pool sizes.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183918 in the post.
3 |
Component | UE - Rendering Architecture |
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Target Fix | 5.4 |
Fix Commit | 29996763 |
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Created | Apr 21, 2023 |
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Resolved | Jan 11, 2024 |
Updated | Jun 25, 2024 |