When you select an object in the viewport and use "Snap Object to View", the editor pivot (e.g. the location of the transform widget) doesn't change. It stays where the object used to be until you click on something.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184113 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Created | Apr 24, 2023 |
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Resolved | Aug 9, 2023 |
Updated | Jan 20, 2024 |