Current LinkerInstancingContext are copying instead of being shared internally during loading which can induce a lot of memory usage when used with World Partition which can contains a lot of mapping.
N/A
error message when install in U.E 5.3 - IS-IN-FCO2-82
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-185799 in the post.
0 |
Component | UE - DEET - EditorLoader |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 26540611 |
---|---|
Main Commit | 26543720 |
Created | May 12, 2023 |
---|---|
Resolved | Jul 24, 2023 |
Updated | Nov 14, 2023 |