We're seeing odd refraction when we have two close planes where the front plane has a translucent shader with a refraction not equal to one. I've included a project with the following setup:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188154 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Created | Jun 7, 2023 |
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Resolved | Jun 15, 2023 |
Updated | Oct 16, 2023 |