WorldPartionActorDescs will be restored to the correct properties when resaved.
They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet.
[Link Removed]is a repro project
All level instances move to the origin (0,0,0)
All level instances are in the correct position in all game sessions.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188527 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.1, 5.2 |
Target Fix | 5.4 |
Fix Commit | 27178416 |
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Main Commit | 27178426 |
Created | Jun 13, 2023 |
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Resolved | Aug 17, 2023 |
Updated | Aug 21, 2023 |