In ReadyForDormancy, we check if the replicator has any change lists or property updates that haven't been acked. However, these checks are not made in CanSkipUpdate, which can result in the object skipping its updates while it has unacked changes, preventing the actor from going dormant.
Enable push model replication and net.PushModelSkipUndirtiedReplication for a project. Create an actor with some replicated property. Set this actor to DORM_Initial and statically place it in the map.
With bad network emulation settings, flush net dormancy on the actor and update its replicated property on the server.
Expected: the property will replicate, and the object will go dormant again
Actual: the property will replicate, but the object will go dormant only after a noticeable delay
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188947 in the post.
1 |
Component | UE - Networking |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 23781868 |
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Created | Jun 16, 2023 |
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Resolved | Sep 1, 2023 |
Updated | Oct 2, 2023 |