Description

User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewport. Suggestion is to modify FSCSEditorViewportClient::ProcessClick so that the ComponentVisManager click is handled in the same place as its FLevelEditorViewportClient counterpart.

Steps to Reproduce

n/a

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.4
Target Fix5.4
Fix Commit26915732
Main Commit26915736
CreatedJun 22, 2023
ResolvedAug 8, 2023
UpdatedDec 19, 2023
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