User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewport. Suggestion is to modify FSCSEditorViewportClient::ProcessClick so that the ComponentVisManager click is handled in the same place as its FLevelEditorViewportClient counterpart.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189345 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.4 |
Target Fix | 5.4 |
Fix Commit | 26915732 |
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Main Commit | 26915736 |
Created | Jun 22, 2023 |
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Resolved | Aug 8, 2023 |
Updated | Dec 19, 2023 |